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Jon and I are finally taking a break from working on Hunted. About This Game Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). There are some levels in TFC and Fortress Forever that are dedicated to trimping. Anyone interested in why some players are flying around even more than the usual bhop in TFC should look up trimping and FF, Fortress Forever. Location: Detroit. Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. Frequently Fortress Forever attackers are more concerned with getting past their opponents than killing them.

It adds a few new types of movement and modifies existing movement behaviors. Developer Journal: trepid_jesse.

This is a discussion forum for the Half-Life 2 modification Fortress Forever. Frequently Fortress Forever attackers are more concerned with getting past their opponents than killing them. Players can direct their slide by using the strafe keys and the mouse in a smooth gliding action. From the tfcommunity.com website: --- Quote --- Master, on 20 Nov 2013 - 20:04, said: Fortress Forever > Community > General Discussion: Let's discuss trimping! Our independent team has created this mod entirely from scratch. From Fortress Forever Wiki. Fortress Forever should please those who have stuck with or been a part of QWTF and TFC over the years while at the same time doing more for new TF players than any prior Fortress … Attacking in Fortress Forever is very much based on the various movement abilities: Conc-jumping, ramp sliding, wall-strafing, trimping, double jumping, sharking, air control, and bunny hopping. Our independent team has created this mod entirely from scratch. It was originally released in September of 2007. Thread: Trimping Speedrun Demos. A short video showing that if you conc off a trimp, it can put your conc to much better use. Attacking in Fortress Forever is very much based on the various movement abilities: Conc-jumping, ramp sliding, wall-strafing, trimping, double jumping, sharking, air control, and bunny hopping. That and timing. User Name: Remember Me? Movement:Trimping. This is a discussion forum for the Half-Life 2 modification Fortress Forever. Fortress Forever will cure what ails you. Fortress Forever should please those who have stuck with or been a part of QWTF and TFC over the years while at the same time doing more for new TF players than any prior Fortress … There is no real evidence for it, but it's scientific fact." Fortress Forever is a Source Mod inspired by Team Fortress.
View Single Post 03-27-2011, 04:32 PM #5: Raynian.

When installed on the server as well as the client, players will not lose movement speed when they take fall damage. Small auto-conc for HH concs when you dont jump; Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Wall Strafing is a traditional movement skill and is a habit for a lot of people. Fortress Forever is a Source Mod inspired by Team Fortress.

TFC/Fortress forever also has a pretty high skill cap. #FF.Pickup Dictator. Our all-volunteer team has created this mod entirely from scratch and continued to develop it since late 2004.

As a certain Dr. Neil Fox once said: "That is scientific fact. Squake is a small mod created by squeek502 that modifies player movement to be closer to that from Team Fortress, Quake, and a game that squeek502 develops called Fortress Forever. Doing crap like trimping off a ramp into square hole in a wall just big enough for you to fit in. Jump to: navigation, search. Ramp sliding.

Posted 1 decade ago Map Design. View Single Post 01-10-2012, 06:54 AM #16: aleXtric. When a player hits a ramp or other incline at a fast speed (without jumping), the player will naturally glide up the surface without losing much speed providing they do not hold the forward or backward movement keys. There's a few good videos explaining it. Since ducking makes you start to fall faster. D&A Member . Join Date: Aug 2011.

Gametype: ADL. But you have to duck at the right moment. Walls no longer apply friction to grenades, concmaps should be possible now!